More specifically I chose a gothic looking church because the structures are highly optimised, and as the space would be defined by the of the robots, who I'm assuming calculations are all made on maths and logic their designs would be based on optimised formula and fractal iterative geometries. the link with nature came from the idea that much of nature e.g. trees/coral have highly optimised structures and i wanted to move away from the urbane grit i had created,although everything i make ends ups being a bit gritty!!!
There is still quite a bit to do on these, my main worry is this are may distract from the original premise of the film...! we will see




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